t=0.00
fps≈0
strike=0
Storm tuning: strikes are bursts (1–3 flashes in ~250ms) and the bolt gets a cheap exposure bloom by re-sampling intensity around the pixel. Rate=0 makes it manual-only (use Strike).
Debug / Raw Output
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Heuristic notes
- Burst flashes: sum of 1–3 quick envelopes at offsets inside a strike window.
- Bolt: noisy X(y) curve + branches, drawn via distance falloff (core + halo).
- Bloom: 9-sample neighborhood intensity (single pass, no extra buffers).
- Cloud light: low-frequency noise mask multiplied by the burst envelope.